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Interactive Materials

C3 can create custom interactives that our curriculum designers will use to put your high-quality educational materials into an interactive, educationally relevant format. Students are engaged in the medium they know, using resources and content their teachers know.

Working with the MarcoPolo Education Foundation, C3 has also pioneered database-driven Flash interactives that allow for content customization of multiple lessons and activities. Our experts know that different students respond to different types of resources. We develop a full range of materials, from those that provide sequential, developmental knowledge-acquisition tools to open-ended analytical tools.

Our clients, including the International Reading Association, the National Council for Teachers of English, and the National Council on Economic Education, have been pleased with the educational knowledge we bring to the software we develop. The samples included in this portfolio represent a range of services we have provided our clients, from concept development and instructional design to Flash and ASP coding to functional and field testing.

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Database-driven interactives
C3 created a set of 20 database-driven Flash interactives for the MarcoPolo Consortium. Each interactive can be customized in multiple ways using a database form. Some variations of a few of these interactives are shown here.
  • Webbing Tool

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    Webs are generally used in education as both brainstorming and organizational tools. With this interactive version, students can easily add, modify, and move ideas on the screen and alternate between web and outline views. The Web can be customized from a database form to create numerous variations. Depending on the form selections, students can follow step-by step directions and templates or use the web as a free-form brainstorming tool.


  • Image Mapper

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    The Image Mapper is a highly dynamic tool that allows back-end users to upload an image and create multiple hotspots on that image. Details, such as images, sounds, text, and short answer questions can be added to each hotspot and appear when students click on that hotspot. A quiz can also be created with students clicking one or more hotspots to answer each question. Only a few of the many available options are showing in this sample.


  • Vocabulary Tool

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    Flash cards and a reference book are combined in this media-rich interactive. Students can answer questions in the flash cards or read entries in the reference book. The interactive supports all combinations of media, including images, sound, video, and flash animation. Some of the options in this flexible tool include customizing tab headings for the reference book, customizing feedback, customizing blanks in flash card entries, and allowing students to create their own entries in the reference book.


  • Notetaker

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    In this version of the Notetaker outlining tool, the back-end user has begun the outline for the student and entered editable text for some items. This allows students to replace that text with their own.




  • Notetaker

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    This outlining tool allows students to add, delete, and rearrange items on an outline. In this version, the back end user has begun the outline for the student and entered locked text for some items.




  • Data Mapper—Icons

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    This flexible mapping tool allows students to map a variety of data. Some of the available options include customizing maps, customizing available symbols, and customizing the amount of input required by the student. In this simple version appropriate for young students, animal symbols were added, and students simply drag them into place on a world map.


  • Data Mapper—Fills

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    In this version of the Data Mapper tool, fill color symbols are used and students are able to customize the map key by assigning each symbol a value. Students then use the fill symbols to color the map appropriately.




  • Data Mapper—Auto-calculate

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    This version of the Data Mapper allows students to generate partial symbols for more accurate data mapping. Students determine the value of each symbol and enter the total number for each place on the map. The program generates the appropriate number of symbols and partial symbols for students to drag onto the map.


  • Venn

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    This interactive version of the traditional graphic organizer allows students to easily manipulate, reorder, and add new ideas as they learn. The interactive Venn works with a corresponding database form, allowing users easily to customize the interactive. By changing selections on the form, users can create many variations, including two or three circle Venns, and Venns with or without immediate feedback. In this version, students can enter their own items to sort.


  • Venn

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    In this second variation of the Venn, created using the same tool as the previous example, items for sorting were entered on the form. Students receive immediate feedback as they organize items on the Venn.




  • Quizmaker

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    The standard online quiz is given a multimedia twist with this interactive that can be easily customized using a database form. On the form, users can enter multiple choice, true/false, short answer, or fill-in-the-bank questions and supporting images and sound. They can customize feedback and hints and select from several scoring options.


  • Quizmaker

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    By changing the selections on the database form, the quiz in the sample above was converted to the quiz in this sample. A new interface and different selections for feedback give the same questions a new look and function.


  • Travelogue

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    An organizational tool for searching for information on the web, the Travelogue provides students with specific directions, questions, and links to selected websites. This tool also facilitates appropriate referencing of resources by guiding students through finding and recording bibliographic information each time they click a link to a new website. Using a database form, educators can create steps for research, and add directions, websites, and questions for each step.


Stand-alone interactives
C3 has created stand-alone Flash interactives for several clients to accompany particular lessons or to cover specific concepts. A few of these are listed below.
  • Tic-Tac Taxes

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    This student interactive, created for the National Council on Economic Education, adds an element of fun and competition to multiple-choice questions. Students must answer questions correctly to earn a square in this online version of tic tac toe, which was designed to accompany a lesson on taxes for grades 3–5.


  • Word Family Sort

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    This interactive, created for the International Reading Association, allows young children to sort a variety of words into a chart based on word family.




  • Reality Estate

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    In this student interactive, students browse several real estate listings, choose one, and write descriptions of the house based on two different advertising strategies. This activity accompanies a 6–12 lesson on truth in advertising.


  • Hey! Get a Job

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    This student interactive serves as a graphic organizer for students in grades 3–6 to use in developing a strategy for earning money through work. The activity accompanies a 3–6 lesson on income-earning endeavors.




  • Comings and Goings

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    In this student interactive, designed to accompany a 3–5 lesson on international trade, students drag items from around the world to a U.S. map to import them, indicate if they are natural resources or products, and write an essay explaining their choices.





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